Players can build up their Match Momentum gauge over the course of a match and revel in their improved ability as their players grow in confidence. Each decision affects a player’s career path meaning no two careers will ever be the same, while a brand new on-court feature makes for even more dramatic singles and doubles matches. In addition, Virtua Tennis 4 sees a totally new World Tour career mode designed to encourage replay value with an element of off-court fame. Joining them for the first time are seven new champions making their debut to the series, enabling players to take on the likes of Juan Martín Del Potro, Fernando Gonzalez, Caroline Wozniacki and Laura Robson. Boasting its strongest ever player line-up across all platforms, Virtua Tennis 4 features the world’s top stars such as world No.1 Rafael Nadal, 16-time major champion Roger Federer and UK No.1 Andy Murray.
Fans of the world’s No.1 selling tennis series can also enjoy all of the new features using regular controllers.
“Developed to take full advantage of Kinect™ for Xbox 360 ®, PlayStation ®Move, and MotionPlus, Virtua Tennis 4 puts players closer than ever before to being out on the court. Fortunately, the game remains available on physical media for Nintendo Wii, Xbox 360, PlayStation 3, and PlayStation Vita. Thanks to Eef for submitting the game and pointing out that beyond player likenesses the game also featured real world gear from Adidas, Lacoste, FILA and the like. This will not affect users who have already purchased the game”. Sega was surprisingly open about the reason for the delisting in a statement given to, explaining that “certain licensing arrangements for Virtua Tennis 4 will expire on April 23rd, 2015, after which, the game will be no longer be available to purchase from Steam and all other digital retailers and platforms. The downloadable Xbox 360 Games on Demand and PlayStation Network versions were presumably delisted shortly thereafter. Virtua Tennis 4 (released as Power Smash 4 in Japan and as the World Tour Edition on PS Vita) was delisted from Steam on April 23rd, 2015. Retail ( Nintendo Wii, Xbox 360, PlayStation 3, PlayStation Vita) Just like with Agassi, image is now everything to VT-and it’s clear that the series survives mostly on the image of Dreamcast nostalgia.Febru(AU, EU, KO, US) Some of that old flash that made us fall in love is still there, but it’s clear that his reign’s been usurped by younger, more well-rounded opponents. VT4 reminds me of an aging, broken-down Andre Agassi making his final run at the 2006 U.S. VT4 inexplicably offers Move only for exhibitions and a couple of inane party games, however-helping Roger Federer protect a trove of priceless Egyptian artifacts from a horde of onrushing mummies is a lot more entertaining in theory than in practice. And for those of us who have problems walking and chewing gum at the same time, you don’t have to worry about running back and forth across the court-simply focus on returning your opponent’s serves and shots, as the game chases down shots automatically. VT4 does do a decent job of implementing PlayStation Move support, though. Plenty of problems pop up off the court as well: Madame Tussauds–esque character models, grating background music that would feel at home in a Japanese convenience store, a severe lack of announcers and atmosphere, inscrutable tutorials, and a clunky, confusing Dreamcast-era interface. The game sells this technique as a momentum-shifting ace in the hole, but when playing as Roger Federer-widely considered the most talented tennis player on earth-my lesser-skilled opponents easily and consistently returned most of my Super Shots. Hit enough successful shots based on your particular skillset, and a meter fills up that lets you unleash a “game-changing” Super Shot. Perhaps no VT4 addition illustrates this problem more than the Super Shot, the main gameplay shake-up to the VT formula.
So, while the core gameplay remains relatively solid in Virtua Tennis 4-the simple, intuitive arcade-style action’s especially rewarding during pulse-pounding tiebreakers-outdated design decisions and underwhelming “innovations” drag down the overall experience.